![road of sin vtm road of sin vtm](https://static.wikia.nocookie.net/whitewolf/images/8/82/ViaOssium.png)
Try adding Beast Traits, or other physical markers of their separation from humanity. If they had an activity their character loved doing, find ways to make them realize that activity no longer holds appeal. Describe scenes to them differently focus on the primal hunger inside them by making even basic human interactions a game of fight or flight. Let your players do this if that is the direction they think their characters would head. If the players start suggesting such rolls for themselves then you are headed in the right direction.Ģ) Oh, if I go down in Humanity I can kill everything! If they are thinking about draining a human because that person made their character angry, encourage the player to roll a Self-Control check to see if they follow-through, particularly if they have a high Humanity rating. Encourage your players to ask for appropriate checks. Players need to read this section of the book a few times, and don’t be afraid to start a session with a short-refresher training. Also, discuss the basic purpose of Conscience/Conviction, Self-Control/Instinct, and Courage. If it is high, why and how will that impact their role-playing are great questions for them to consider. You should take 10 minutes to talk about what the Path Rating each player has really means. Your players should learn what the hierarchy of sins looks like and why it exists. I know that the Storyteller should know the rules, but this is one of the rules that your players will need to spend some time with.
![road of sin vtm road of sin vtm](https://cdn.akamai.steamstatic.com/steam/apps/532790/capsule_616x353.jpg)
Here is a short list of things I think help make the rules easy to use.ġ) Make your players learn the rules too. Some also understood the horror side of the game, but didn’t want every session to be about the brooding horror and so they would sideline these rules to focus on other awesome aspects of the game world. I don’t think any of them disagreed with the concept, but they did get frustrated with remembering the hierarchy of sins and understanding when and how a roll should be made. In most of the VtM games I’ve played, most storytellers have ignored the rules or used them sparingly. That being said, the humanity/road/path rules have not always been cut and dry and that makes things a little difficult to use them effectively. Vampire: The Masquerade is a horror game even if every game played isn’t about horror, the fact you are playing an undead parasite on the side of humanity is something that is horrific. Content Originally Appeared at High Level Games